David Troyer is a freelance software engineer with 11 years of experience building embedded systems, tools, and games across Java, C/C++, C#, Python, and Qt. He has delivered aerospace-grade test and FPGA analysis work as well as consumer-facing projects, demonstrating the ability to move between strict regulated environments and creative open-source development. His Minecraft mods (Chest Cavity, Spellbound Enchantments, Hellish Materials) and other projects have been downloaded over 1.3 million times, illustrating a strong track record of building engaging, widely adopted software. David blends low-level embedded expertise—VHDL, Vivado, timing analysis—and test automation with higher-level app and game development using Godot and Android/SQLite. Comfortable with mixin class injection and extending community codebases, he frequently ships end-to-end solutions from design through testing and deployment. Based in Redmond, Oregon, he pairs rigorous engineering discipline with a maker’s curiosity for games and tooling that enhances user experience.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Computer Software Engineering, Bachelor of Science - BS, Computer Software Engineering at Oregon Institute of Technology
Contributions:13 releases, 19 pushes, 1 branch in 1 year 6 months
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