Summary
David Van Brink is a seasoned software engineer and game author with nine years of focused experience and a deep history spanning embedded assembly to Azure cloud services. He specializes in API/SPI design, developer handholding, and encapsulation, and has shipped low-level SDKs and runtimes (notably for Altera’s Nios CPU) as well as user-facing systems at Microsoft/Skype. Currently leading engine and gameplay development for Metareal, he builds bespoke graphics, physics, and audio systems in C++ with test-driven engineering for a single large open world. Known for bridging hardware-near thinking with cloud and service architectures, he brings pragmatic rigor to performance-sensitive systems and developer workflows. Based in California, he combines decades of platform-level craftsmanship (QuickDraw/QuickTime) with modern service design and an appetite for unusual, idea-driven game design.
10 years of coding experience
16 years of employment as a software developer
University of California Santa Cruz
University of California, Irvine