David Wolfe is a Full Stack Engineer with 11 years of experience building scalable, revenue-driving systems and consumer-facing products across gaming, streaming, and e-commerce. He has led architecture and delivery for high-throughput ad systems and billing platforms handling millions of events per day, and shipped cross-platform mobile and web experiences at HBO and Microsoft that reached millions of monthly users. As a technical founder and advisor he prototyped networked robotics and interactive livestreaming products, earning a Top 10% Y Combinator finalist spot for his startup. David combines hands-on C++ and Unreal Engine work for AAA game server/client features with cloud-native serverless and Kubernetes deployments for large-scale backend services. Based in Redmond, he repeatedly moves between individual contributor and leadership roles, shipping production-grade systems while mentoring teams and owning end-to-end delivery. Notably, he blends low-level game systems expertise with large-scale ad and billing infrastructure—an uncommon cross-domain strength.
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