Dimitriy Ryazantcev

Technical Lead at Ubisoft

Kyiv, Ukraine
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Summary

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Rockstar
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Top School
Dimitriy Ryazantcev is a Technical Lead with 14 years of systems and game-engine experience, currently owning the input subsystem of Ubisoft’s Anvil engine and driving input architecture across PC and major consoles. He specializes in low-level device interfacing, input abstraction, rebind/priority systems and accessibility features (press/hold/tap remapping, axis swaps, dead zones), and has optimized support for a wide range of platforms including Stadia and Nintendo Switch. Dimitriy combines hands-on C++ engine development with team leadership and project vision, having contributed to AAA titles like Assassin’s Creed and Skull & Bones. He also connected gameplay to ambient lighting ecosystems (NanoLeaf, MSI MysticLight), showing a knack for integrating hardware ecosystems beyond core engine work. Based in Kyiv, he brings deep domain expertise in gaming input peripherals and a proven ability to design scalable, player-focused systems.
code14 years of coding experience
job12 years of employment as a software developer
bookMaster of science, System Programming, Master of science, System Programming at Shidnoukrains'kij Nacional'nij Universitet im. Volodimira Dalja
languagesРусский, Английский, Украинский
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Stackoverflow

Stats
1,313reputation
119kreached
114answers
6questions
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Github Skills (200)

usb-hid10
rawinput10
sdl10
windows10
google-font10
winforms10
cmake10
hidapi10
dongle10
spi10
nintendo10
gree10
gamepad10
visual-studio10
xbox10

Programming languages (20)

PowerShellC#JavaC++CSSCCMakeMakefile

Github contributions (5)

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The official Windows Driver Kit DDI reference documentation sources
Contributions:28 pushes, 20 branches in 4 years
driversdriverwindows-driverwindowswmi
DJm00n/git-gui-po-ru

Dec 2016 - Jun 2022

Репозиторий перевода Git Gui на русский язык (не шлите запросы на слияние сюда, лучше исправьте перевод на Transifex).
Contributions:1 push, 4 branches in 5 years 7 months
transifextranslationgit-guigui
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