Dimitriy Ryazantcev is a Technical Lead with 14 years of systems and game-engine experience, currently owning the input subsystem of Ubisoft’s Anvil engine and driving input architecture across PC and major consoles. He specializes in low-level device interfacing, input abstraction, rebind/priority systems and accessibility features (press/hold/tap remapping, axis swaps, dead zones), and has optimized support for a wide range of platforms including Stadia and Nintendo Switch. Dimitriy combines hands-on C++ engine development with team leadership and project vision, having contributed to AAA titles like Assassin’s Creed and Skull & Bones. He also connected gameplay to ambient lighting ecosystems (NanoLeaf, MSI MysticLight), showing a knack for integrating hardware ecosystems beyond core engine work. Based in Kyiv, he brings deep domain expertise in gaming input peripherals and a proven ability to design scalable, player-focused systems.
14 years of coding experience
12 years of employment as a software developer
Master of science, System Programming, Master of science, System Programming at Shidnoukrains'kij Nacional'nij Universitet im. Volodimira Dalja
Репозиторий перевода Git Gui на русский язык (не шлите запросы на слияние сюда, лучше исправьте перевод на Transifex).
Contributions:1 push, 4 branches in 5 years 7 months
transifextranslationgit-guigui
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