Diogo Carlomagno is a seasoned Unity developer based in São Paulo with over 11 years focused on game and tools development and more than 19 years in technology overall. He has advanced from Flash/ActionScript and Adobe Air game development to building Unity projects, mobile native integrations (Objective-C/Java), and tooling at Pipa Studios, shipping titles across iOS, Android and social platforms. Comfortable across the pipeline, he implements SDKs and .ane/native bridges and has driven feature work and optimizations on live games like Praia Bingo and Bloon. Known for blending legacy platform expertise with modern Unity/C# workflows, he brings pragmatic problem-solving and low-level integration experience that helps teams migrate and extend older codebases into current mobile ecosystems.
11 years of coding experience
18 years of employment as a software developer
Technologist in Analysis and System Development, Technologist in Analysis and System Development at Centro Universitário Sant'Anna
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