Doug Macmillan

Pipeline Engineer (Technical Art) at Zeromatter

San Rafael, California, United States
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Summary

👤
Senior
🎓
Top School
Doug Macmillan is a Pipeline Engineer and Technical Artist with 12+ years of experience designing tools and pipelines that bridge VFX, simulation, and production software. He has a deep background in Python, PyQt, C++/OpenGL and studio-integrated systems (ShotGrid/Ayon/Flow), having shipped tooling at studios from Tippett and ILM to startups like Zeromatter. Doug excels at cross-functional collaboration, often embedding engineering work directly into large codebases to give artists and testers immediate, visual feedback for complex simulations and sensor validation. He enjoys mentoring others by creating practical tools that increase visibility and impact across teams, and has repeatedly delivered under tight production deadlines (including rescuing VFX-heavy shows and establishing new post pipelines). Notably, he pairs hands-on art direction and lookdev experience with backend engineering—an unusual blend that lets him translate artistic intent into reliable, auditable pipeline software. Based in San Rafael, he brings a long track record of pragmatic problem-solving across film, games, and medical-device simulation domains.
code12 years of coding experience
job15 years of employment as a software developer
bookBSc (incomplete) Math, BSc (incomplete) Math at Carleton University
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Github Skills (17)

sketch9
sdk8
diagram8
multiplayer8
drawing7
react7
collaboration6
whiteboard5
custom-element5
3d-models5
canvas5
command-line-tool4
fbx3
gltf2
python2

Programming languages (7)

TypeScriptC++CJavaScriptSveltePythonDart

Github contributions (5)

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cgdougm/cgdougm

Jul 2020 - Feb 2024

Contributions:1 release, 2 pushes, 1 branch in 3 years 7 months
cgdougm/roadway

Sep 2024 - Mar 2025

Contributions:7 PRs, 33 pushes, 3 branches in 6 months
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