A refreshingly simple data-driven game engine built in Rust
Role in this project:
Backend Developer Contributions:54 reviews, 14 PRs, 118 comments in 2 years 9 months
Contributions summary:Eero primarily contributed to the core functionality of the Bevy game engine by addressing critical issues related to rendering, windowing, and cursor handling. They fixed a Linux-specific crash related to NVIDIA drivers, improving stability. The user implemented custom cursor support, enhancing the engine's user interface capabilities. They also fixed a `MeshAllocator` panic, ensuring efficient memory management within the rendering pipeline. Finally, they resolved an Xwayland freeze and included the original source for Oklab calculations.
game-enginerustbevygamedevgame-development
A graphical color picker and highlighter for Neovim
Contributions:27 releases, 89 PRs, 357 pushes in 1 year 10 months
color-pickerneovimluaneovim-plugin