Summary
Elliott Ayling is a modelling engineer with 10 years' experience building C++ and C# systems for graphics and hardware validation, currently developing C++ hardware models at AccelerComm. He has deep hands-on expertise with Vulkan, OpenGL, Unity and Unreal, and previously designed a C++ Vulkan framework and automated test suites for GPU core validation at Imagination Technologies. Elliott combines low-level graphics shader and compute work with pragmatic software engineering practices, producing flexible, scalable models that ease testing and integration. Based in Portsmouth, he’s equally comfortable mentoring juniors and exploring new graphics APIs and language features to keep tooling modern and maintainable. An appetite for interesting technical problems means he often bridges game-engine thinking with silicon-level validation.
10 years of coding experience
8 years of employment as a software developer
Bachelor’s Degree, Computer Games Technology, Bachelor’s Degree, Computer Games Technology at University of Portsmouth
English Language, Mathematics, Film Studies, English Language, Mathematics, Film Studies at South Downs College
English