Emanuele Manzione is a backend engineer with nine years specializing in real-time networking and online services for multiplayer games, blending deep C#/.NET expertise with Unity tools development. He has architected microservices-based game backends, matchmaking and lobby systems, and scalable telemetry pipelines using Prometheus/Grafana/Loki, often deploying containerized services on AWS and custom infrastructures. His experience spans hands-on DevOps and sysadmin roles—managing EC2, GameLift, Photon, and networking at scale—through to leading server-side architecture for MMOs and MOBAs. Notably, he built a local-cache cloud save system and custom service discovery for dynamic metrics scraping, showing a practical focus on performance and operational observability. Based in Italy, he runs MHLab to publish tooling and write about networking and backend architecture, bridging production engineering with community-facing documentation.
10 years of coding experience
5 years of employment as a software developer
I.T.I. "E. Mattei"
Ingegneria informatica, software, Ingegneria informatica, software at Università degli Studi di Salerno
The PATCH repository for issues tracking, wiki and shared material.
Contributions:28 commits, 23 pushes, 60 comments in 3 years 5 months
updateupdaterupdatesgameupdate-service
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