Natasha Lajeunesse

Toronto, Ontario, Canada
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Summary

👤
Senior
🎓
Top School
Emmanuel Lajeunesse is a game developer with 8 years of hands-on experience in gameplay and graphics programming, specializing in C++, C#, OpenGL/GLSL, and Unity. He has built visually striking graphics features and custom UI and networking systems, shipped minigames and integrated backend services at RB Battles, and helped push product limits during an Accelerator internship at Roblox. A UOIT graduate who also taught programming and math, Emmanuel blends a strong academic foundation with practical studio workflow and task coordination experience. He enjoys tackling technically challenging projects and often explores shader-driven visuals and performance-minded C++ systems beyond typical game logic.
code8 years of coding experience
job4 years of employment as a software developer
bookBachelor’s Degree, Game Development and Entrepreneurship, Bachelor’s Degree, Game Development and Entrepreneurship at University of Ontario Institute of Technology (UOIT)
languagesEnglish, French
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Github Skills (22)

roblox10
graphic7
direct3d7
graphics-programming7
fizzbuzz7
documentation7
directx7
cpp6
scripting-language6
opengl6
vulkan6
debugging6
jam6
renderdoc5
lua5

Programming languages (6)

TypeScriptC#JavaCSSC++Lua

Github contributions (5)

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incetents/VoxelEngine_V2

Nov 2018 - Jan 2020

Contributions:123 commits, 83 pushes, 1 branch in 1 year 2 months
incetents/DebuGui

Nov 2021 - Mar 2023

Contributions:30 pushes in 1 year 4 months
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