Summary
Eric Kramp is a Product Designer in San Francisco with 11 years of experience creating elegant UI and interaction solutions for complex workflows, currently shaping design and tooling at Beezwax Datatools. His background in film and character animation, 3D generalism, and Unity development gives him a rare blend of motion, technical fluency, and product thinking that informs polished, usable interfaces. He’s led platform transitions (Flash to Unity) and built pipelines that prioritize non-linear, revisable workflows to boost team productivity and maintain quality. Eric designs end-to-end—product strategy, prototyping, design systems, brand identity, and front-end implementation—so his work bridges vision and execution. He’s passionate about tooling and pipeline design, optimizing real-time asset workflows and automations to enable rapid iteration. Outside work he studies sign painting and lettering, reflecting a continued fascination with craftsmanship and visual detail.
11 years of coding experience
Cinema & Animation, Cinema & Animation at San Francisco State University