Eric Provencher

Software Engineer at Unity Technologies

Montreal, Quebec, Canada
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Summary

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Eric Provencher is a software engineer based in Montreal with five years of experience, currently focused on spatial design and Advanced XR authoring research at Unity Labs. He blends practical engineering with research-driven exploration of immersive tools, helping bridge spatial design concepts and interactive XR workflows. Comfortable working at the intersection of graphics, UX, and tooling, he brings hands-on development experience to prototype-driven problem solving. His background at a leading real-time 3D company suggests strong familiarity with Unity's ecosystem and emerging AR/VR production challenges. Colleagues can expect a developer who pairs creative spatial thinking with pragmatic software delivery.
code6 years of coding experience
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Github Skills (1)

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Programming languages (1)

C#

Github contributions (4)

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Contributions:1 push, 1 branch in 1 day
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:40 commits, 33 pushes, 8 branches in 3 days
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