Summary
Eric Provencher is a software engineer based in Montreal with five years of experience, currently focused on spatial design and Advanced XR authoring research at Unity Labs. He blends practical engineering with research-driven exploration of immersive tools, helping bridge spatial design concepts and interactive XR workflows. Comfortable working at the intersection of graphics, UX, and tooling, he brings hands-on development experience to prototype-driven problem solving. His background at a leading real-time 3D company suggests strong familiarity with Unity's ecosystem and emerging AR/VR production challenges. Colleagues can expect a developer who pairs creative spatial thinking with pragmatic software delivery.
6 years of coding experience