Senior CGI VFX Pipeline Developer at OLIVER Agency
Vale of White Horse, England, United Kingdom
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Summary
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Rockstar
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Top School
Erkan Yılmaz is a Senior CGI VFX Pipeline Developer with 16 years of experience architecting and implementing USD-based pipelines, studio-wide color management, and bespoke Houdini/Maya tooling across feature film, TV and game projects. He has led teams and built studios from the ground up—designing render farm integrations, Rez-based dependency workflows, photogrammetry-driven digital twins, and micro-solvers for specialized fluid and facial simulations. His background blends hands-on C++/Python development, OpenCL acceleration and pipeline architecture with supervisory experience managing teams of up to 100 artists, delivering production-ready systems that bridge art and engineering. Noteworthy contributions include modernizing an open-source DisplayCAL Python3 port and developing Unreal Engine Sequencer render submission tooling to streamline large-scale rendering. Based in the Vale of White Horse, he brings a mechanical engineering foundation to solve physics-informed VFX problems and a proven track record of shipping complex, production-grade pipelines.
17 years of coding experience
6 years of employment as a software developer
BSc(Eng) Mechanical Engineering, BSc(Eng) Mechanical Engineering at Istanbul Technical University
Contributions:14 releases, 49 reviews, 288 commits in 9 months
Contributions summary:Erkan appears to be modernizing the DisplayCAL project by converting code to be Python 3 compatible, and fixing deprecated features. They have addressed module imports, print statements, and exception handling to ensure compatibility. Additionally, the user has resolved byte/string issues within the project.
Contributions:48 releases, 833 commits, 74 PRs in 12 years 7 months
management-systemphpassetlaravelasset-management
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