Summary
Eugene Kuznetsov is a Gameplay Systems Engineer with a decade of experience blending firmware, build systems, and multiplayer networking for large-scale game projects, currently working on Minecraft at SkyBox Labs. He began in programmable electronics and firmware, then pivoted into game development where he has driven faster cross-platform builds, implemented in-house build accelerators, and integrated observability into complex pipelines. Eugene has shipped a QUIC-based multiplayer protocol across many platforms and routinely troubleshoots diverse device networking issues, reflecting deep systems and networking expertise. Comfortable in C++, Python, and build tooling (CMake, Ninja, Fastbuild, UnrealBuildTools), he couples hands-on engineering with DevOps and security-minded practices. Known for pragmatic automation—everything from onboarding tooling to Slack bots—he excels at turning infrastructure gaps into reliable, measurable workflows.
11 years of coding experience
8 years of employment as a software developer
Engineer's degree Engineering, Engineer's degree Engineering at Fraser International College
Bachelor's Degree Computer Engineering, Bachelor's Degree Computer Engineering at Simon Fraser University
English, Russian