Evgeny Adamenkov

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Summary

👤
Senior
Evgeny Adamenkov is a Senior AI Programmer with 10 years building robust navigation and behavior systems for AAA and large-scale online games, currently at Bethesda Game Studios in Dallas. He has led AI navigation and formation systems for high-profile titles including Call of Duty: Modern Warfare III and contributed movement, cover, and vehicle AI at Rockstar and Obsidian. Comfortable operating solo or mentoring teams, he redesigned navigation stacks at Roblox for extensibility and scaled solutions across diverse engines like CryEngine, Unreal, and Unity. His background in mathematics (MSc, MSU) and a professional AI certificate from Stanford underpin a practical, research-informed approach to pathfinding and obstacle avoidance. Notably, he has repeatedly delivered autonomous navigation features—ranging from jetpack jump nav to Hybrid A* vehicle projects—while providing tooling that empowers designers and animators. He blends deep technical craft with a history of shipping playable, production-grade AI across shifting studio conditions.
code10 years of coding experience
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Github Skills (13)

navmesh10
pathfinding10
zx-spectrum10
game-ai10
game-dev10
game-development9
ai9
youtube9
epub9
mesh9
raspberry7
rp20404
raspberry-pi-pico2

Programming languages (5)

C++CHTMLBASICAssembly

Github contributions (5)

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adamenkov/lj2ebook

Sep 2016 - Apr 2018

Make EPUB eBook out of LiveJournal blog http://alexandrov-g.livejournal.com (with author's comments, images, and embedded YouTube objects).
Contributions:44 commits, 1 PR, 300 pushes in 1 year 6 months
epubyoutube
adamenkov/jet-story

Jan 2016 - Oct 2021

Remake of the ZX Spectrum game "Jet-Story"
Contributions:120 commits, 2 PRs, 97 pushes in 5 years 9 months
zx-spectrum
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