Data-oriented and data-driven game engine written in Rust
Role in this project:
Back-end Developer Contributions:6 releases, 492 commits, 113 PRs in 3 years 1 month
Contributions summary:Eyal primarily contributed to the core game engine, focusing on state management and rendering components. Their changes included refactoring code, adding new features like material construction and draw calls, updating and correcting types, and improving documentation. The user was actively involved in creating components, integrating light sources, and implementing a scene graph.
game-enginerustenginegamedev
Role in this project:
Backend Developer Contributions:7 commits, 1 PR, 34 comments in 1 month
Contributions summary:Eyal primarily contributed to the `specs` repository, a parallel ECS framework written in Rust. Their work centered on creating the `specs_derive` crate, refactoring the codebase with `rustfmt`, and addressing suggestions and concerns raised by others. This also included the addition of new features, along with addressing existing bugs. The changes are focused around core framework functionality and providing utilities for developers.
ecsparallelrustparallel-ecsspecs