Ezequiel Mastrasso is a seasoned CG Supervisor with 13 years of international experience leading lighting, shading, grooming and pipeline efforts across feature animation and episodic productions. Based in Mont-Tremblant, Quebec, he currently supervises CG for feature animation at Cinesite and has credits on projects including Ray Gunn, Teenage Mutant Ninja Turtles: Mutant Mayhem, Animal Farm and Hit Pig. His background spans hands-on look development, fur/hair grooming and Renderman shader development (EzeShaderSuite), combined with pipeline leadership in C++ and Python to scale studio workflows. Ezequiel has repeatedly bridged creative and technical teams—supporting art directors, overseas studios and production—to deliver consistent looks under tight schedules. He’s comfortable moving between deep technical toolbuilding and artistic supervision, and maintains a public shader/toolset that reflects his commitment to practical, production-ready solutions. Fluent across diverse studio environments, he brings a pragmatic, craft-focused approach to solving complex rendering and lighting challenges.
A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
Contributions:13 commits, 172 pushes, 37 branches in 1 year 11 months
rendermansubstance-painterkatanatexturenuke
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