Facundo Abrille

Software Developer at Ejes de comunicacion

Greater Buenos Aires Argentina
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Summary

👤
Senior
🎓
Top School
Facundo Abrille is a software developer from Greater Buenos Aires with 10 years of experience building data-driven systems that turn messy, unstructured information into decision-ready outputs. He designs and maintains production pipelines and newsletter-generation engines that serve banks, consultancies, and institutional clients, combining scraping, normalization, and AI-assisted summarization to automate editorial workflows at scale. Comfortable across Python, Scrapy, Docker, SQL and lightweight front-end templating, he focuses on reducing manual work and enabling faster, consistent decision-making from fragmented sources. Facundo has hands-on experience implementing GPT-4 chatbots and customer-facing integrations, bridging technical execution with direct client requirements and support. Notably, he has repeatedly returned to and expanded core infrastructure at his primary employer, showing both ownership and a pragmatic, product-oriented approach to long-lived systems.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor of Engineering, Computer Engineering, Bachelor of Engineering, Computer Engineering at UADE
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Github Skills (28)

vulkan10
thread-pool10
logger10
data-oriented-design10
rust10
renderer10
game-engine9
game-development9
web-development8
compiler8
crate6
server6
http6
std5
typescript5

Programming languages (4)

TypeScriptC++RustJavaScript

Github contributions (5)

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Game-Tek/Byte-Engine

Dec 2018 - Dec 2022

BYTΞ Engine is a Rust based game engine focused on API simplicity and modularity. https://discord.gg/cyhVG82R7w
Contributions:813 commits, 2 PRs, 812 pushes in 4 years
game-enginerustgame-developmentrendererlogger
The Game Tek standard library.
Contributions:274 pushes, 1 branch in 3 years 1 month
cpp-librarygame-developmentgame-enginehigh-performancestd
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