Felipe聽Antoniosi

Rendering Software Engineer at Electronic Arts (EA)

Burnaby, British Columbia, Canada
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Summary

馃懁
Senior
馃帗
Top School
Felipe Antoniosi is a Rendering Software Engineer with over a decade of game development experience, currently building real-time graphics at Electronic Arts in Burnaby. He brings deep C/C++ expertise, 3D math, shader development (including compute shaders), and low-level SIMD/AVX optimizations across consoles, PC and mobile. Felipe has strong core engine experience with Unreal and Frostbite, proven multithreading skills, and a history of shipping rendering features at Capcom and Gameloft. Fluent in English, French, Portuguese and Spanish, he is comfortable in cross-cultural teams and codebases spanning Windows, Linux, macOS and console platforms. Known for pragmatic O.O. modelling and problem-solving, he pairs engine-level thinking with hands-on shader and performance tuning. Outside the obvious, his long tenure across diverse studios suggests an ability to rapidly adapt graphics tech to different pipelines and production constraints.
code12 years of coding experience
job10 years of employment as a software developer
bookB.Sc System Analysis, B.Sc System Analysis at Pontifical Catholic University of Campinas
languagesEnglish, French, Spanish, Portuguese
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Github Skills (29)

vga10
sega-genesis7
fpga7
megadrive7
directx6
direct3d6
sdcc6
windows6
graphic6
operating-system5
opengl5
arcade5
stdio5
cpp5
graphics-programming5

Programming languages (5)

C++VHDLCF#GLSL

Github contributions (5)

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lfantoniosi/mce2vga

Dec 2017 - Nov 2018

Contributions:40 commits, 31 pushes, 3 branches in 11 months
lfantoniosi/mame

Jun 2020 - Jul 2026

MAME
Contributions:10 pushes, 3 branches in 6 years 2 months
extjscrosswordmamevaline
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