A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Role in this project:
Software Engineer (Physics Engine Focus) Contributions:14 commits, 11 PRs, 8 comments in 2 months
Contributions summary:Floris primarily focused on improving the functionality and usability of the BulletSharp integration within Unity3D. They made updates to various scripts, including those related to mesh generation, physics world handling, and editor tools. The commits addressed issues such as fixing enum flags, assertion errors, and shape scaling within the editor, demonstrating a focus on core physics engine integration and editor workflow. Furthermore, the user cleaned up and simplified the code, improving the overall quality and maintainability of the project.
bullet-physicscsharpunity3d
A MenuManager for menus inside UGUI
Contributions:1 release, 66 commits, 10 PRs in 4 years 6 months
uguigui