Francesco Cameli

Software Engineer at Embark Studios

Sweden
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Summary

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Senior
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Top School
Francesco Cameli is a software engineer based in Sweden with eight years of experience specializing in machine learning, AI, audio programming and game-engine tooling. He blends systems-level languages (Rust, C, C++) and high-level scripting (Python, Nim) to build audio research tools, testing frameworks, and real-time sound systems, with hands-on experience in SuperCollider and Max. At Embark Studios he applies this audio and engine-focused expertise to game development, following prior roles porting research software with JUCE and creating test frameworks for audio tooling. His background includes research internships at IRCAM and GRM and an MA by Research in Music, reflecting a rare mix of academic rigor and production-ready engineering. Colleagues describe him as a laptop improviser and sound coder who thrives at the intersection of music, code and interactive systems.
code8 years of coding experience
job2 years of employment as a software developer
bookBA(Hons) Music Technology, Music and Engineering, First with Honours, BA(Hons) Music Technology, Music and Engineering, First with Honours at The University of Huddersfield
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Github Skills (104)

synthesis10
sound-synthesis10
audio10
computer-music10
music10
dsl10
macros10
supercollider10
system-programming9
linux9
julia9
science9
compiler9
coc-nvim9
programming-language9

Programming languages (17)

JavaC++RustCMaxHTMLReasonJulia

Github contributions (5)

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vitreo12/omnimax

Mar 2020 - May 2022

Max wrapper for omni.
Contributions:17 releases, 169 commits, 4 PRs in 2 years 3 months
vitreo12/AlgaUGens

Oct 2021 - Oct 2022

Contributions:35 commits, 25 pushes, 1 branch in 11 months
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