Frank Tinsley

Portland, Oregon, United States
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Summary

👤
Senior
🎓
Top School
Frank Tinsley is a seasoned technical artist and software developer with over a decade of experience building immersive 2D, 3D, and XR experiences using Unity and C#. Currently onsite at Meta working on real-time avatar interactivity, he also independently develops a platform for generative creative graphics. His background spans runtime engineering, backend services, and cross-runtime AR tooling—he authored an API-neutral ARX format and implemented wide Spark AR Studio file support while at Camera IQ. Frank blends hands-on engine-level programming with creative systems and educational work, having created tutorials and curriculum to grow the next generation of AR creators. Based in Portland, he pairs deep practical experience across languages (C#, JavaScript, Java, Go) with a passion for evolving game-engine tools into mainstream creator platforms.
code10 years of coding experience
job12 years of employment as a software developer
bookArts and Communications Magnet Academy
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Stackoverflow

Stats
23reputation
1kreached
0answers
1question
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Github Skills (28)

sega10
catalyst10
genesis10
nintendo10
tvos10
gameboy10
nes10
emulation10
playstation10
ios9
objective-c9
macos9
swift9
frontend8
wrapper8

Programming languages (5)

ShellCGoObjective-CSwift

Github contributions (5)

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franktinsley/Throwable

Apr 2016 - Aug 2017

Contributions:20 commits, 19 pushes, 1 branch in 1 year 4 months
Contributions:20 pushes, 1 branch in 1 year 6 months
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