Gabriel Anthony Lewis

Software Engineer

United Kingdom, United States
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Summary

👤
Senior
Gabriel Lewis is a Level Designer with 8 years of diverse experience crafting playable spaces and prototyping mechanics in Unity and Unreal, currently building games at Studio 316. A recent MA in Game and Interactive Media Design with a background in computer games programming, he combines practical blocking, level theory, and C# scripting to iterate rapid prototypes that inform production. He’s shipped educational and awareness-driven projects—such as an Eden Project title addressing seagrass decline—while also teaching level design at Falmouth University, bringing a strong ability to translate theory into student-facing curriculum. Gabriel’s early training in sports science and roles in high-pressure hospitality environments contribute to disciplined time management, clear communication, and a collaborative studio mindset. Curious and hands-on, he blends technical fluency with player-focused design, making him well-suited for junior to mid-level roles where iteration and teamwork matter.
code8 years of coding experience
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Github Skills (2)

minecraft8
csharp5

Programming languages (1)

C#

Github contributions (5)

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Contributions:12 pushes, 1 branch in 1 day
gabrielanthonylewis/game_jam

Jun 2018 - Jun 2018

Contributions:5 pushes, 1 branch in 1 day
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