Summary
Gabriel Lewis is a Level Designer with 8 years of diverse experience crafting playable spaces and prototyping mechanics in Unity and Unreal, currently building games at Studio 316. A recent MA in Game and Interactive Media Design with a background in computer games programming, he combines practical blocking, level theory, and C# scripting to iterate rapid prototypes that inform production. He’s shipped educational and awareness-driven projects—such as an Eden Project title addressing seagrass decline—while also teaching level design at Falmouth University, bringing a strong ability to translate theory into student-facing curriculum. Gabriel’s early training in sports science and roles in high-pressure hospitality environments contribute to disciplined time management, clear communication, and a collaborative studio mindset. Curious and hands-on, he blends technical fluency with player-focused design, making him well-suited for junior to mid-level roles where iteration and teamwork matter.
8 years of coding experience