Gabriel Martinez

Software Engineer at Riot Games, Inc.

Oakland, California, United States
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Summary

👤
Senior
🎓
Top School
Gabriel Martinez is a combat designer and seasoned gameplay engineer with 15 years of experience building action-oriented games and core systems across studios from Riot and Google to indie projects. Based in Oakland, he blends systems-level engineering (C++, Rust, gameplay AI) with creative leadership—most recently directing the indie roguelike Project Shiro while contributing combat design at Brass Lion Entertainment. Known for shipping playable prototypes and driving technical design choices, he implemented AI frameworks, matchmaking re-architectures, and engine tooling across console and mobile pipelines. He advocates for representation and healthy studio culture, having pushed diversity initiatives and cross-discipline collaboration at multiple companies. Outside work he’s a rock climber and active Rustacean, which mirrors his taste for challenging, reliable solutions.
code16 years of coding experience
job11 years of employment as a software developer
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at Virginia Tech
languagesEnglish, Spanish
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Github Skills (118)

json-parser10
python10
windows10
zero-copy10
gpu10
javascript10
linux10
mmap10
rust10
opengl10
vte10
protobuf10
grpc10
typescript10
cross-platform10

Programming languages (11)

C#C++ShellRustCStarlarkJavaScriptHTML

Github contributions (5)

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mystal/ggj-2018

Jan 2018 - Dec 2018

Contributions:52 commits, 60 pushes, 5 branches in 11 months
mystal/cavestory-pysdl2

Feb 2014 - Mar 2014

Contributions:33 commits in 1 month
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