Gil Reis

Game Developer at Super Company

Minas Gerais, Brazil
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Summary

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Senior
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Top School
Gil Reis is a game developer and software engineer from Minas Gerais, Brazil, with 12 years of experience building playable systems that prioritize usability and player experience. He has shipped features across client and server at studios like Wildlife Studios, Afterverse, and his current role at Super Company, collaborating closely with product, art, audio, QA and player support teams. A musician and former sound designer, he brings a rare blend of audio sensibility and UX-focused engineering to game systems and tooling that improve both player and developer experience. Active in community and education during his university years, he taught programming workshops and helped organize Brazil’s largest computing week, demonstrating a longstanding commitment to mentorship. Known for thoughtful, cross-disciplinary craft, he focuses on making software that is both delightful to use and easy to maintain.
code12 years of coding experience
job3 years of employment as a software developer
bookUniversity of São Paulo
languagesPortuguese, English
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Stackoverflow

Stats
24reputation
136reached
1answer
0questions
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Github Skills (185)

longpress10
gesture-recognizer10
lua10
scripting-language10
ffi10
build-automation10
3d10
esp3210
game-development10
clang10
godot10
game-engine10
safearea10
linux10
dotnet10

Programming languages (12)

C#C++CRustObjective-C++MesonShaderLabJavaScript

Github contributions (5)

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gilzoide/petecataque

Jun 2020 - Aug 2020

Contributions:2 releases, 258 commits, 138 pushes in 2 months
Easily create custom Project Settings by adding [ProjectSettings(...)] attribute to your ScriptableObject subclass
Contributions:23 commits, 13 pushes, 1 branch in 3 months
scriptableobject
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