Giorgos Michaelides is a Principal Software Engineer with 13 years’ experience, currently leading architecture and development of Clouding.io’s operations platform in Barcelona. He designs and maintains the systems that power cloud orchestration, billing, account management and public APIs, blending hands-on engineering with platform-level thinking. Known for a curiosity-driven approach to software design and industry best practices, he balances reliability, scalability and pragmatic delivery. Trained in Informatics and Telecommunications Engineering, he brings deep systems understanding to cloud-native operations and developer-facing services. An unobvious strength is his focus on operational continuity—engineering features with billing and user workflows in mind to minimize real-world disruption.
13 years of coding experience
Informatics and Telecommunications Engineering, Informatics and Telecommunications Engineering at International Hellenic University
A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren
Contributions:298 commits, 267 pushes, 5 branches in 2 years 4 months
game-enginelidgrenmonogamemultiplayer
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