Giorgos Michaelides

Principal Software Engineer at Clouding.io

Barcelona, Catalonia, Spain
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Summary

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Senior
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Top School
Giorgos Michaelides is a Principal Software Engineer with 13 years’ experience, currently leading architecture and development of Clouding.io’s operations platform in Barcelona. He designs and maintains the systems that power cloud orchestration, billing, account management and public APIs, blending hands-on engineering with platform-level thinking. Known for a curiosity-driven approach to software design and industry best practices, he balances reliability, scalability and pragmatic delivery. Trained in Informatics and Telecommunications Engineering, he brings deep systems understanding to cloud-native operations and developer-facing services. An unobvious strength is his focus on operational continuity—engineering features with billing and user workflows in mind to minimize real-world disruption.
code13 years of coding experience
bookInformatics and Telecommunications Engineering, Informatics and Telecommunications Engineering at International Hellenic University
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Stackoverflow

Stats
567reputation
18kreached
11answers
0questions
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Github Skills (21)

multiplayer10
lidgren10
monogame10
caliburn-micro8
game-engine8
logging6
dependency-injection6
entity-framework6
mvvm-architecture6
visual-studio6
ide6
xna6
unit-testing6
avalondock6
reflection6

Programming languages (2)

C#HTML

Github contributions (5)

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gmich/Carcassonne

Feb 2013 - Apr 2013

Contributions:76 commits in 1 month
gmich/Gem

Dec 2014 - Apr 2017

A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren
Contributions:298 commits, 267 pushes, 5 branches in 2 years 4 months
game-enginelidgrenmonogamemultiplayer
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