Guilherme Lampert

Sydney, New South Wales, Australia
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Guilherme Lampert is a game development veteran and founder who brings 11 years of systems-level expertise to performance-critical engine work and studio partnerships from his London base. As Principal Engine Programmer at PlayStation London Studio and an Animation Systems Programmer at Rockstar, he designed multithreaded ECS architectures, custom C++ runtime reflection, rewindable network serialization, and highly optimized animation streaming and compression for AAA titles. Now leading a remote-first co-development and consulting firm, he helps studios integrate middleware, port engines to new platforms, polish releases, and squeeze out deterministic performance across target hardware. Known for pragmatic tooling and pipeline improvements, he combines deep low-level optimization skills with a mentor’s focus on code quality, reviews and automated testing. Less obvious: his early career spans embedded and banking systems, giving him a rare cross-domain perspective on memory-constrained, real-time software.
code11 years of coding experience
job10 years of employment as a software developer
bookStudy Abroad Programme Mathematics and Computer Science, Study Abroad Programme Mathematics and Computer Science at The University of Western Australia
bookTechnology Degree Digital Games, Technology Degree Digital Games at Unisinos
languagesPortuguese, English
stackoverflow-logo

Stackoverflow

Stats
1reputation
0reached
0answers
0questions
github-logo-circle

Github Skills (35)

siege10
immediate-mode10
direct3d10
cpp10
opengl10
reimplementation10
compression-algorithm9
scripting-language9
playstation9
reverse-engineering9
vector-math9
zero-dependencies8
external8
syntax-highlighting8
game-development8

Programming languages (3)

C++CJavaScript

Github contributions (5)

github-logo-circle
glampert/quake2-ps2

Oct 2015 - Sep 2021

A homebrew port of idSoftware's Quake 2 for the PlayStation 2 Console.
Contributions:18 commits, 23 pushes, 2 branches in 5 years 11 months
playstationps2ps2devps2sdkquake2
An attempt to reverse engineer custom file formats used by the game Outlaws from LucasArts.
Contributions:5 commits, 2 PRs, 4 pushes in 3 years 1 month
reverse-engineerfile-formatsformatsreverse-engineering
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial