Gustavo Silvera is a Senior Software Engineer in San Francisco with 10 years of experience building systems at the intersection of AI, graphics, and simulation. He moved from research at Carnegie Mellon—where he open-sourced DReyeVR, a low-cost, eye-tracking VR driving simulator—to production roles at Tesla focused on core simulation development and system-level engineering. Gustavo has interned on XR visualization at Meta and on ML infra at Facebook, blending research-grade graphics and real-time systems with pragmatic backend reliability. He favors projects that make advanced capabilities accessible—whether lowering the barrier to immersive simulation or adding health monitoring to ML services—and is comfortable across C++, Python, and game-engine stacks. Colleagues would describe him as someone who bridges academic depth and product delivery, often turning complex research prototypes into deployable tools.
10 years of coding experience
4 years of employment as a software developer
High School Diploma Computer Science, High School Diploma Computer Science at Dublin High School
Bachelor's degree Artificial Intelligence + Computer Graphics, Bachelor's degree Artificial Intelligence + Computer Graphics at Carnegie Mellon University School of Computer Science
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