Gwynneth Uhrhammer is an Engineering Manager in Seattle with 12 years of experience leading teams that build immersive experiences across games, AR/VR, and mixed-reality platforms. She progressed from prototyping hand-gesture and hologram interactions at Microsoft HoloLens to tech-leading and now managing engineering at Rec Room, blending low-level C++ game engine work with product-focused delivery. Gwynneth is hands-on—she’s writing an OpenGL game engine in C++ in her spare time—and has deep expertise in gestural inputs, rapid prototyping, and virtual economies. Known for turning research-grade prototypes into shipped features, she pairs systems-level technical depth with developer tooling and mentorship experience.
13 years of coding experience
2 years of employment as a software developer
Bachelor of Computer Science, Bachelor of Computer Science at University of Waterloo
Contributions:2 PRs, 61 pushes, 6 branches in 3 years
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