Gwynneth Uhrhammer

Senior Software Engineer at Apple

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Gwynneth Uhrhammer is an Engineering Manager in Seattle with 12 years of experience leading teams that build immersive experiences across games, AR/VR, and mixed-reality platforms. She progressed from prototyping hand-gesture and hologram interactions at Microsoft HoloLens to tech-leading and now managing engineering at Rec Room, blending low-level C++ game engine work with product-focused delivery. Gwynneth is hands-on—she’s writing an OpenGL game engine in C++ in her spare time—and has deep expertise in gestural inputs, rapid prototyping, and virtual economies. Known for turning research-grade prototypes into shipped features, she pairs systems-level technical depth with developer tooling and mentorship experience.
code13 years of coding experience
job2 years of employment as a software developer
bookBachelor of Computer Science, Bachelor of Computer Science at University of Waterloo
languagesc++, python, c#
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Github Skills (3)

opengl9
cpp9
game-engine8

Programming languages (2)

C#C

Github contributions (5)

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gnleece/Dogwood

Sep 2013 - Jan 2021

An OpenGL game engine in C++
Contributions:492 commits, 1 PR, 288 pushes in 7 years 4 months
cppgame-engineopengl
gnleece/wheat-4-sheep

Mar 2023 - Mar 2026

Contributions:2 PRs, 61 pushes, 6 branches in 3 years
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