Hazel Quantock is a Senior Shader Artist and seasoned graphics programmer with a career spanning major AAA titles from ToCA Race Driver to Uncharted and Elite: Dangerous, blending deep rendering expertise with practical optimisation and tool development. Based in Cambridge and currently at Frontier Developments, she has shipped cross-platform render engines, advanced shader systems and SPU/assembler optimisations dating back to PS2/PS3-era pipelines. Hazel pairs an academic grounding in mathematics and computer science with hands-on experience in deferred rendering, post-processing and material systems, and she’s known for squeezing performance out of constrained hardware. Beyond code, she describes herself as a "Pixel Witch" who makes art with code, bringing an artist’s sensibility to technical solutions and mentoring teams on art-driven engineering.
9 years of coding experience
22 years of employment as a software developer
BSc(Hons), Mathematics, Computer Science, BSc(Hons), Mathematics, Computer Science at Brunel University of London
3 A-Levels, Maths, Physics, Chemistry, 3 A-Levels, Maths, Physics, Chemistry at The King Alfred School, Highbridge,Somerset
Contributions:12 pushes, 1 branch in 1 year 8 months
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