Summary
Hirad Y is a tools programmer with over a decade of software design, development, and project management experience, currently building tooling at Double Eleven in the UK. He blends deep systems knowledge—CPU, GPU and memory architectures—with hands-on expertise in game and graphics programming using C++, C#, Python, Vulkan, Direct3D, OpenGL, Unity and Unreal. Half his career has been concentrated on game engines and performance optimization, making him adept at squeezing bottlenecks out of real-time systems. He holds an MSc in Computer Animation and Visual Effects (Distinction) from Bournemouth University, reflecting a strong cross-disciplinary mix of technical and visual problem solving. Known for pragmatic, performance-first engineering, he often operates at the intersection of tooling and engine internals to accelerate teams and iterations.
11 years of coding experience
11 years of employment as a software developer
Master of Science (MSc) Computer Animation and Visual Effects, Master of Science (MSc) Computer Animation and Visual Effects at Bournemouth University