Summary
Hunter Bobeck is a VR-focused software engineer with 11 years of experience designing gameplay systems, locomotion, physics interactions, and AI, blending game design instincts with solid computer science foundations from Indiana University Bloomington. He builds immersive experiences and toolkits—authoring projects like Moon Motion Toolkit and Alan Watts VR—that reflect a penchant for thoughtful, experiential design and lucid virtual storytelling. Based in Indiana, Hunter pairs hands-on development with a portfolio-driven approach, shipping both interactive prototypes and reusable middleware for VR. Beyond typical engineering skills, he emphasizes subtle UX in VR motion and presence, aiming to make complex physics and AI feel intuitive to players.
11 years of coding experience
Academic Honors, Academic Honors at Zionsville Community High School
Bachelor's Degree, Computer Science & Game Design, with Honors, Bachelor's Degree, Computer Science & Game Design, with Honors at Indiana University Bloomington
English