Igor De Sousa is a build and release engineer with 14 years of experience in game and tools development, currently shaping CI/CD and deployment pipelines at Haven Studios in Montreal. He progressed from engine and Unity development to lead tools roles at Invoke Studios and EA, giving him a rare combination of low-level engine insight and production tooling expertise. Igor has led studio tooling teams and shipped developer-facing systems that accelerate content pipelines and reduce iteration time for artists and engineers. His background in .NET, Unity, and engine work informs a pragmatic approach to automation, versioning, and cross-discipline collaboration. Colleagues describe him as a hands-on leader who bridges engineering and production needs to keep large game projects moving. He holds a Computer Science degree from Universidade de Brasília and often leverages that academic grounding to solve practical studio-scale delivery problems.
14 years of coding experience
15 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Universidade de Brasília
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.