Igor De Sousa

Build And Release Engineer at Haven Studios Inc

Montreal, Quebec, Canada
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Summary

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Igor De Sousa is a build and release engineer with 14 years of experience in game and tools development, currently shaping CI/CD and deployment pipelines at Haven Studios in Montreal. He progressed from engine and Unity development to lead tools roles at Invoke Studios and EA, giving him a rare combination of low-level engine insight and production tooling expertise. Igor has led studio tooling teams and shipped developer-facing systems that accelerate content pipelines and reduce iteration time for artists and engineers. His background in .NET, Unity, and engine work informs a pragmatic approach to automation, versioning, and cross-discipline collaboration. Colleagues describe him as a hands-on leader who bridges engineering and production needs to keep large game projects moving. He holds a Computer Science degree from Universidade de Brasília and often leverages that academic grounding to solve practical studio-scale delivery problems.
code14 years of coding experience
job15 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Universidade de Brasília
languagesPortuguese, English, German
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Github Skills (120)

origami10
cg10
firmware10
cubing10
wpf10
unity2d10
shader10
playfab10
pooling10
abaqus10
unity3d10
csharp-script10
forum10
csharp10
usb10

Programming languages (13)

C#C++CRustPugGoHTMLTypeScript

Github contributions (5)

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igorrafael/int-enum-rs

Jan 2023 - Dec 2023

A procedural macro for conversion between integer and enum types.
Contributions:1 push, 1 branch in 11 months
rustintegerproceduralmacroenum
Contributions:3 pushes, 1 branch in 7 months
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