Ilia Glushchenko

Software Engineer at Raycast

Vienna, Austria
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Summary

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Rockstar
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Top School
Ilia Glushchenko is a senior C++ software engineer with 10 years of experience specializing in game engine and graphics development, currently working at Raycast in Vienna. He has improved technical quality on high-profile projects like Halo Infinite, optimized Unreal Engine 4 ports for platforms such as Nintendo Switch, and co-architected a custom engine and digital tabletop RPG map editor with systems from ECS to terrain generation and telemetry. Ilia excels at bridging low-level rendering and engine architecture with practical tooling—serialization, undo/redo, crash reporting—to deliver robust, production-ready pipelines. He combines hands-on optimization skills with product-minded design and has repeatedly taken ownership of estimation, risk mitigation, and client communication. An unusual strength is his track record of shipping both embedded/automotive UI graphics work and creative game-tooling, showing versatility across constrained and content-rich environments.
code10 years of coding experience
job10 years of employment as a software developer
bookBachelor's degree, Applied Informatics in Economics, Bachelor's degree, Applied Informatics in Economics at Pacific National University
languagesРусский, Английский
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Github Skills (31)

physics-engine10
game-engine10
windows10
collision-detection10
linux10
cmake10
imgui10
graphical-user-interface10
api10
visual-studio10
cpp10
game-development10
game-physics10
macos9
vcpkg9

Programming languages (4)

TypeScriptC++RustCMake

Github contributions (5)

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Contributions:27 pushes, 2 comments, 5 issues in 4 years 4 months
Contributions:159 pushes, 1 branch in 6 months
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