Summary
Ilia Glushchenko is a senior C++ software engineer with 10 years of experience specializing in game engine and graphics development, currently working at Raycast in Vienna. He has improved technical quality on high-profile projects like Halo Infinite, optimized Unreal Engine 4 ports for platforms such as Nintendo Switch, and co-architected a custom engine and digital tabletop RPG map editor with systems from ECS to terrain generation and telemetry. Ilia excels at bridging low-level rendering and engine architecture with practical tooling—serialization, undo/redo, crash reporting—to deliver robust, production-ready pipelines. He combines hands-on optimization skills with product-minded design and has repeatedly taken ownership of estimation, risk mitigation, and client communication. An unusual strength is his track record of shipping both embedded/automotive UI graphics work and creative game-tooling, showing versatility across constrained and content-rich environments.
10 years of coding experience
10 years of employment as a software developer
Bachelor's degree, Applied Informatics in Economics, Bachelor's degree, Applied Informatics in Economics at Pacific National University
Русский, Английский