Inan Evin

Engine Programmer at HypeHype Inc. (previously Frogmind)

Espoo, Finland
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Summary

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Inan Evin is a performance-focused engine programmer with nine years of experience building game technologies and tooling, currently developing core systems at HypeHype in Espoo. He combines academic rigor—MSc in Game Design and Production from Aalto and peer-reviewed CHI Play publications on procedural content and VR locomotion—with hands-on engine work and indie game development. His background includes research into animation and player orientation, teaching game programming, and shipping engine features that prioritize responsiveness and maintainability. Comfortable across C#, Java and low-level engine code, he bridges research ideas and production constraints to prototype novel gameplay systems that scale. An uncommon blend of published VR research and daily engine development gives him a practical edge in turning experimental concepts into playable experiences.
code9 years of coding experience
job2 years of employment as a software developer
bookBachelor's degree, Computer Technology/Computer Systems Technology, Bachelor's degree, Computer Technology/Computer Systems Technology at University of Vaasa
bookMaster of Science (M.S.), Computer, Communication and Information Sciences - Game Design and Production, 4.6/5, Master of Science (M.S.), Computer, Communication and Information Sciences - Game Design and Production, 4.6/5 at Aalto University
bookBachelor of Science (B.S.), Faculty of Engineering - Software Engineering, 3.8/4.0, Bachelor of Science (B.S.), Faculty of Engineering - Software Engineering, 3.8/4.0 at İzmir Ekonomi Üniversitesi
languagesTurkish, English
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Stackoverflow

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1reputation
657reached
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1question
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Github Skills (40)

3d-graphics10
game-engine10
rendering10
vector-graphics10
imgui10
drawing10
api10
explore10
graphics-programming10
3d10
cpp10
game-development10
2d10
opengl10
graphical-user-interface9

Programming languages (6)

C#JavaC++CRubyGLSL

Github contributions (5)

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inanevin/LinaVG

Mar 2022 - Jan 2023

2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
Contributions:60 releases, 170 commits, 4 PRs in 9 months
vector-graphicsdrawinggraphicsguirendering
inanevin/LinaGX

Nov 2023 - Jan 2025

Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.
Contributions:4 releases, 129 pushes, 4 tags in 1 year 2 months
directxrenderingvulkan
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