Ionuţ Nedelcu

Staff Graphics Engineer at Unity

Copenhagen, Capital Region of Denmark
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Ionuţ Nedelcu is a Staff Graphics Engineer based in Copenhagen with over 15 years of hands-on experience delivering high-performance real-time graphics for games and engines. He progressed from console and PC graphics work at Ubisoft—where he tackled low-level GPU optimizations, EDRAM management and volumetric effects—to leading ray tracing and low-level DirectX 12 system design and implementation at Unity. Ionuţ specializes in hardware-accelerated ray tracing, resource binding and pipeline management, and is experienced producing production-quality C++ code, tests and public SDKs. He combines deep algorithmic foundations from a mathematics and computer science background with practical platform-level engineering across consoles and PC. Notably, he has shipped cross-platform engine subsystems and optimized rendering for constrained hardware, a skillset that informs scalable, extensible graphics APIs. Colleagues rely on him to turn complex GPU features into robust, well-documented developer-facing systems.
code5 years of coding experience
job18 years of employment as a software developer
bookLicentiate degree (Bachelor of Science), Mathematics and Computer Science, 9.92, Licentiate degree (Bachelor of Science), Mathematics and Computer Science, 9.92 at Universitatea OVIDIUS, Constanta
book"Energetic" College, Constanta
languagesEnglish, French, Danish
github-logo-circle

Github Skills (12)

graphic9
shader9
aabb9
raytracing9
low-level8
path-tracing8
gpu7
hardware7
unity-editor7
compute-shader6
editor3
fluid-simulation3

Programming languages (2)

C#C++

Github contributions (5)

github-logo-circle
A sample project that demonstrates how to sample mesh vertex attributes in ray tracing shader code
Contributions:2 commits, 2 pushes, 2 branches in 1 year 6 months
raytracingshaderunitydxrgpu
INedelcu/SimpleVolumeEditor

Jun 2021 - Oct 2022

A simple Volume / AABB gizmo for Unity Editor
Contributions:4 commits, 3 pushes, 1 branch in 1 year 4 months
aabbunity-editorunityeditorvolume
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial