Summary
Isaac Karth is a generative design and AI consultant based in Berkeley with 12 years of experience building procedural content pipelines and applied AI systems for games and interactive media. He holds a PhD in Computational Media and specializes in translating research ideas into production-ready tools that empower technical artists and creators. Isaac has led AI and procedural strategy at a startup, architecting Python LLM stacks and real-time multiplayer generative systems in C++ and Unreal that support simultaneous editing and play. As an independent consultant he’s delivered bespoke generative solutions for clients like The Lego Group, taught masterclasses on image generation, and holds patent-pending work in multimodal generative systems. He bridges art, engineering, and product, with a rare combination of hands-on engineering, technical art, and academic depth that makes cutting-edge research practical for production.
12 years of coding experience
2 years of employment as a software developer
MFA Arts and Technology, MFA Arts and Technology at The University of Texas at Dallas
BFA Digital Media, BFA Digital Media at Kendall College of Art and Design of Ferris State University
University of California Santa Cruz
English