Summary
James Veugelaers is a Senior Unity Developer with 11 years of experience building and optimizing gameplay systems, servers, and database-backed features using Unity3D, C#, Python, SQL and Redis. He has progressed from programmer to technical lead roles at PikPok and contributed senior gameplay engineering at Wētā Workshop before mentoring Unity teams at Learn Nation. Known for shipping polished game code and mods (he describes himself on GitHub as "I make games and mods"), he blends hands-on implementation with architecture and performance tuning. Based in Lower Hutt, New Zealand, he pairs a Victoria University Computer Science degree with a track record of scaling systems for live games and multiplayer services. Colleagues value his ability to translate gameplay vision into efficient, maintainable code and to coach engineers through complex optimization challenges.
11 years of coding experience
10 years of employment as a software developer
Bachelor’s Degree, Computer Science, B Average, Bachelor’s Degree, Computer Science, B Average at Victoria University of Wellington
English