Jamie Bayne

Head Of AI at Luffy AI

Oxford, England, United Kingdom
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Summary

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Senior
🎓
Top School
Jamie Bayne is Head of AI with 13 years’ experience and a decade-long focus on deep learning, reinforcement learning, computer vision and signal processing. He combines research-grade expertise from a PhD in Computer Science with hands-on engineering across roles from AI Engineer to Senior AI Architect and now leading AI at Luffy AI. His strengths are in RL, optimisation algorithms, high-performance computing and production-grade software engineering, with a practical interest in AI at the edge, robust control and neuroevolution. Based in Oxford, he blends academic rigor with applied robotics experience from Dynium Robot, often exploring games and programming languages on GitHub as a playground for novel ML ideas. Notably, he moves projects from proof-of-concept research into scalable, real-world systems, bridging simulation and physical deployment.
code13 years of coding experience
job6 years of employment as a software developer
bookDoctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at University of Warwick
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Stackoverflow

Stats
729reputation
446kreached
20answers
4questions
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Github Skills (76)

scalable8
convolutional-neural-networks8
cpp8
python8
asynchronous8
bazel8
build-system8
gpu7
deep-learning7
qt7
numpy7
code-golf7
org-mode7
objective-c7
packaging7

Programming languages (10)

JavaC++CRacketGoHaskellPerlCython

Github contributions (5)

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tank-dev/tank

Jun 2013 - Jan 2016

A 2D C++ game engine taking inspiration from FlashPunk
Contributions:361 commits, 3 pushes, 1 issue in 2 years 8 months
cppgame-engine
qualiaa/redshift-hooks

Sep 2018 - Dec 2025

Contributions:12 pushes, 1 branch in 7 years 4 months
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