Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
QA Engineer / Test Automation Engineer Contributions:142 reviews, 60 commits, 8 PRs in 3 years 6 months
Contributions summary:Jans's commits primarily involve modifying and adding scenes for testing within the Unity graphics repository. The commits reveal changes to scene settings, lightmaps, and post-processing configurations, indicating a focus on verifying visual fidelity and performance. These modifications suggest the user is involved in runtime testing of HDRP features, including clouds, flares, decals, volumetric cloud reflections, and different shader graphs. The user frequently adjusts scene parameters, updates reference images, and increases threshold values for visual comparisons, which emphasizes a quality assurance role.
graphic
Additional tools for Visual Effect Artists
Role in this project:
Full-stack Developer Contributions:1 review, 7 commits, 2 PRs in 6 days
Contributions summary:Jans focused on enhancing the Blender integration within the VFX Toolbox, specifically for generating flipbooks and integrating custom emissive features. They addressed a bug related to custom emissive paths and optimized the code for frame-based image processing. Furthermore, the user added new features, such as frame stepping, and implemented a scaling node within the compositor, ensuring the correct image size, ultimately improving the workflow.
post-processingadditionalshaderartists