Jeff Haines is a seasoned Telecom project manager with 12+ years of formal experience and a 40+ year career trajectory spanning construction, engineering, operations, and large-scale network planning. He has led design, build and acquisition efforts for dark fiber metro and long-haul networks, negotiated complex third-party infrastructure and IRU agreements, and managed budgets and RFI/RFP processes across national projects. Hands-on early roles in fusion splicing, optical testing and electronics give him practical OSP credibility that informs his contract and planning decisions. At Design Nine he modernized FTTH delivery through improved splice documentation and application engineering, and at Zayo and Clearwire he drove multi-city DAS and regional backhaul programs. An unexpected detail: he contributes backend fixes to the OpenMW open-source game engine, demonstrating disciplined low-level coding skills alongside his telecom leadership. Based in Pennsylvania, he’s a pragmatic team player who steps into technical or managerial gaps to keep complex projects moving.
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
Back-end Developer
Contributions:55 commits, 3 PRs, 40 comments in 2 years 9 months
Contributions summary:Jeff implemented and refined features related to the trader's gold system within the OpenMW engine. The primary focus was on introducing a gold reset delay, ensuring the correct initialization of gold pools for NPCs and creatures, and addressing issues related to gold transactions during bribery. Their work involved modifying core game mechanics within the `mwgui`, `mwmechanics`, `mwclass`, and `mwworld` modules, including implementing a `getBaseGold()` function and making adjustments to the crime system.
Contributions:50 commits, 127 pushes, 5 branches in 1 year 3 months
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