Jeremiah Johnson is a pragmatic software developer and systems engineer with 11 years of professional experience and a 16-year background supporting Windows servers and desktops. At John Deere he blends application development (C#, Java, Go) with advanced CAD data visualization using Unity and Unreal, and has built pipelines to convert CAD to glTF for real-time engines. His career spans infrastructure architecture, virtualization and SAN migrations, J2EE web application development, and embedded IoT hardware for outdoor sensing—demonstrating a rare mix of software, networking, and hardware skills. Colleagues describe him as quietly effective: he focuses on improving systems and himself rather than self-promotion, and regularly ships practical solutions across enterprise and field environments. Comfortable from datacenters to game engines, he brings deep troubleshooting instincts and a decade-plus of scripting and automation (Perl, C#, Java) to complex, multidisciplinary problems.
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
Contributions:2 comments, 2 issues in 4 years 8 months
denoisingdirectxoptixraytracingdxr
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