Jeremy Neil is a versatile creative technologist and fiction author with 11 years of experience blending game development, security-minded operations, and storytelling. Trained in Game Development and Simulation Programming (A.S.), he has contributed backend features to the Space Station 13 community—notably enhancing the Polaris changeling gamemode and weapon systems. Alongside running his own game community projects and freelance writing, he brings hands-on operational discipline from years as an armored messenger handling secure transport. Skilled in creative writing, public speaking, risk management, and customer service, he pairs narrative design strengths with pragmatic coding and QA work. Based in Methuen, MA, Jeremy uniquely combines live operational rigor with the iterative creativity of indie game development and novel-writing. He’s currently writing novels and a crowdfunded project while maintaining active technical and community contributions to open-source game code.
11 years of coding experience
4 years of employment as a software developer
High School Diploma, Creative Writing, High School Diploma, Creative Writing at Methuen High School
Associate of Science (A.S.), Game Development and Simulation Programming, Associate of Science (A.S.), Game Development and Simulation Programming at New England Institute of Technology
Polaris - A version of Spacestation13, forked from Baystation12.
Role in this project:
Back-end Developer
Contributions:180 commits, 109 PRs, 714 comments in 2 years 8 months
Contributions summary:Jeremy primarily contributed to the back-end functionality, implementing new abilities for the changeling gamemode and modifying existing systems. They made significant changes to the changeling's powers related to armor and the space suit, implementing new behaviors, functions, and effects. The commits also include modifications to weapon behavior, and refactoring/enhancements to make it more comprehensive.
Contributions:277 PRs, 568 pushes, 58 branches in 2 years 10 months
station
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