Summary
Jesper Rasmussen is a senior software engineer based in Denmark with 11+ years building games and publishing systems, currently working on publishing at FRVR. He brings deep hands-on experience across Unity, JavaScript, React Native and backend tech from roles at Unity Technologies to indie studios, and has shipped high-scale F2P games including a title with 3.5M monthly active users. Jesper combines a strong technical foundation (MSc in Computer Science) with practical optimization skills—load-time, physics and editor tooling work are recurring strengths in his portfolio. He thrives in collaborative product teams, enjoys tackling hard problems, and has a creative side that shows up in game prototypes, painting and music. Notably, his background includes porting engines and middleware work on very large codebases, reflecting an aptitude for both low-level systems and rapid iteration on consumer games.
11 years of coding experience