Summary
Jesús Henríquez is a Chilean software engineer and technical artist with 11 years of experience blending computer graphics, game UI, and full-stack development across industry and research. He holds an MS in Visualization from Texas A&M and has contributed to large-scale games at EA via Globant, as well as open-source projects like a Python 3D game engine and UI library at Sombra Studio. His background spans VR/AR, motion capture, computer vision, and machine learning—work that informed both academic research and production systems. Comfortable across C++, Python, ActionScript, Rails and React, he excels at translating visual and interaction design into robust, team-scalable code. Outside engineering he brings storytelling sensibilities and a service-minded perspective rooted in his diverse studies and teaching roles.
11 years of coding experience
2 years of employment as a software developer
Exchange Student B.S., Computer Science, Exchange Student B.S., Computer Science at The University of Texas at Austin
Ingenieria Civil en Computación (B.S. in Computer Science), Ingenieria Civil en Computación (B.S. in Computer Science) at Pontificia Universidad Católica de Chile
Bible Studies, Bible Studies at Word of Life Bible Institute
Master of Science - MS, Visualization (Computer Graphics), Master of Science - MS, Visualization (Computer Graphics) at Texas A&M University
Spanish, English