João Marinheiro

Senior AI Programmer at Flying Wild Hog

Aveiro, Portugal
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
João Marinheiro is a Senior AI Programmer with 11 years of experience building game engines, AI systems, and gameplay for AAA and commercial titles. He has shipped AI and ambient life features on projects like XDefiant and Star Wars: Outlaws, and now develops advanced AI systems at Flying Wild Hog. Comfortable in C++, multithreaded and networked environments, he has also architected core engine subsystems (rendering, animation, scripting) and worked across disciplines with designers and artists. An enthusiast for new tech and hardware, João pairs hands-on tinkering and hand-drawn art with a formal engineering background from Porto and TU Wien. Outside work he pursues historical fencing and brings that interest in realistic behavior and movement into his AI and gameplay design.
code11 years of coding experience
job12 years of employment as a software developer
bookVienna University of Technology
bookMaster's Degree, Master's Degree at Faculdade de Engenharia da Universidade do Porto
bookHigh School, High School at Escola Secundária Dr. Mário Sacramento
languagesPortuguese, English, Spanish
github-logo-circle

Github Skills (21)

godot10
game-engine10
open-source10
3d10
splitscreen10
game-development10
monogame8
csharp8
caching7
async6
addon5
plugin5
physics-engine4
terrain3
dotnet2

Programming languages (6)

C#C++CMakeShaderLabGDScriptGLSL

Github contributions (5)

github-logo-circle
jocamar/Caravel

Jun 2018 - Nov 2020

A simple game development framework built using C# and MonoGame
Contributions:4 releases, 127 commits, 2 PRs in 2 years 5 months
csharpgame-developmentmonogame
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching materials.
Contributions:18 commits, 17 pushes, 1 branch in 2 months
asynccachinggodotsplitscreen
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial