Joaquin Telleria

Game Programmer at Softcoat Studios

Pachuca, Hidalgo, Mexico
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Summary

👤
Senior
🎓
Top School
Joaquin Telleria is a game programmer with 8 years of multidisciplinary experience designing and implementing gameplay systems across Unity and Unreal using C#, C++, C and .NET. He has led small teams to ship playable prototypes under tight deadlines, building robust systems like input buffering, generic object poolers, scriptable-object-driven architectures, and complex AI controllers that improve player responsiveness. Trained in industrial and product design and a Vancouver Film School graduate in Game Development, he blends mechanical design thinking with software engineering to create thoughtful, playable features and tutorials. Joaquin is comfortable pivoting under pressure and thrives in collaborative environments with artists, designers and audio developers, often spotting subtle bugs that would impact user experience. Currently at Softcoat Studios working on a gameplay-focused title, he also maintains a Github interest in R-related issue work, reflecting a curiosity beyond core game tech.
code8 years of coding experience
job12 years of employment as a software developer
bookIndustrial Design, Industrial and Product Design, Industrial Design, Industrial and Product Design at Tecnológico de Monterrey
bookHigher Vocational Study Diploma, Game Development and Design, Higher Vocational Study Diploma, Game Development and Design at Vancouver Film School
languagesSpanish, English, German
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Github Skills (61)

rstudio10
r9
pandas9
graphic9
ruby9
python9
database9
data-structures8
data-analysis8
svd8
data-structure8
odbc8
data-visualisation8
shiny8
gitlab8

Programming languages (8)

PowerShellJavaRC++TeXJupyter NotebookRubyPython

Github contributions (5)

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jtelleria/H2O-Cheatsheet

Feb 2018 - Jun 2018

Contributions:67 commits, 65 pushes, 1 branch in 4 months
jtelleria/my.ini

Jul 2018 - Jan 2019

Contributions:34 commits, 32 pushes, 1 branch in 5 months
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