Job Talle

Owner at Job Talle

Groningen, Groningen, Netherlands
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Summary

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Senior
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Top School
Job Talle is a freelance computer graphics and AI specialist with 12 years of experience, blending independent game development with applied research and teaching. Based in Groningen, he runs his own studio while tutoring real-time rendering and ray tracing and organizing large community events like the Global Game Jam that draw ~200 participants. His background marries a B.Sc. in Artificial Intelligence with formal training in game design, giving him a rare mix of algorithmic rigor and creative practice. He’s comfortable shipping interactive systems end-to-end and exploring the aesthetics of code—his stated interest in “art & algorithms” is reflected across projects and community work. Colleagues know him as a hands-on problem solver who scales indie production processes and fosters local game-development ecosystems.
code12 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science (B.Sc.), Artificial intelligence, Bachelor of Science (B.Sc.), Artificial intelligence at Rijksuniversiteit Groningen
bookPropedeuse, Game design & development, Propedeuse, Game design & development at Hogeschool voor de Kunsten Utrecht
languagesEnglish, German, Dutch
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Stackoverflow

Stats
196reputation
8kreached
1answer
6questions
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Github Skills (78)

pixel-editor10
bicubic10
cpp10
noise10
sdf10
genetic-algorithm10
animation10
neuroevolution10
linux10
genetic10
aseprite10
api10
steam10
draw10
cubic10

Programming languages (6)

TypeScriptC++BikeshedCJavaScriptPython

Github contributions (5)

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jobtalle/myr.js

Feb 2018 - Nov 2019

A WebGL 2 powered 2d renderer
Contributions:13 releases, 277 commits, 10 PRs in 1 year 9 months
webglwebgl2renderer2d
jobtalle/QuadSpace

May 2016 - Jun 2017

Contributions:12 commits, 10 pushes, 1 branch in 1 year 1 month
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