Summary
Johan Lind is a software engineer with 9 years of experience specializing in game development and game AI, currently working on AI systems at DICE (EA Digital Illusions). He has shipped console and mobile titles—including work on Goat Simulator, Passpartout 2, and his own indie games—and brings practical expertise in Unity, Unreal, C++, and performance optimization. Johan completed a master’s thesis at DICE focused on automated PID tuning for vehicle path-following, blending academic rigor with production game AI. Comfortable in small teams and cross-disciplinary projects, he’s also taught Unity and mentored younger learners, reflecting a knack for translating complex technical ideas into accessible solutions. Based in Örebro, Sweden, he combines a lifelong passion for gaming with a pragmatic focus on playable, performant systems.
9 years of coding experience
6 years of employment as a software developer
Master of Science in Engineering Computer Science, Master of Science in Engineering Computer Science at Örebro University
Gymnasieexamen Teknikvetenskap, Gymnasieexamen Teknikvetenskap at NTI Gymnasiet
English, German, Swedish