Jon Bjarnason is a lead programmer and entrepreneurial technologist from Iceland with two decades of experience building games, scalable distributed systems, and leading large engineering teams. He has led architectural and operational work on single-shard MMOs at CCP, built player analytics pipelines and ETL on Hadoop, and architected cloud strategies integrating Unreal Engine and AWS for VR and multiplayer titles. As CTO and co-founder at game startups and now Lead Programmer at Unknown Worlds Entertainment, he blends hands-on C++/Python engineering with product-level leadership and hiring. He founded Logic Trap to continue shipping ambitious game projects and has a physics background that informs his pragmatic approach to performance and systems design. Notably, he moved teams from prototype to live, production-scale services—growing engineering groups tenfold while keeping systems performant at 60K+ concurrent users.
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